Post by MeressXIII on Jan 28, 2012 10:58:10 GMT -5
Shinigami/Vizard
- Enten Kobushi: [120 Attack], [100 weapon skill], [100 speed], [5 Reiryoku]-
Fighting style used by advanced Shinigami. By implementing the same methods as Shunpo, the Shinigami instead focuses the energy towards his limbs, allowing him to throw punches and kicks at a speed equivalent to Shunpo. - Shikai:[100 attack],[5 Reiryoku]-Gives plus 20 all stats
Upon learning more about their Soul Slayer, a spiritual being will come face to face with the spirit residing in their zanpaktou, learning its name and obtaining a portion of its abilities. Shikai, the first release of the zanpaktou's latent potential, is achieved, granting a boost to their abilities. - Bankai:[150 attack],[15 Reiryoku]-Gives plus 50 to all stats
Through intense training and learning of Shikai, the second release for the individual's Soul Slayer can be achieved. By facing the manifestation of the zanpaktou's spirit, the true test begins as the individual must force their Soul Slayer spirit to submit to them, granting them the secondary release and true potential of their zanpaktou. - Shunpo (Flash Step):[100 speed],[5 Reiryoku]-Instant step up to 10 meters
By forcefully causing their legs to propel themselves forward at maximum velocity, Shinigami are capable of launching themselves forward at an astonishing speed, covering a large distance in a single step. - Flash Cry:[180 speed],[10 Reiryoku]-Instantly step up to 25 meters
- Flash Scream:[270 speed],[150 weapon skill],[??.Reverse Demon(demon art spell)] [25 Reiryoku]-
Named for the incredible screaming noise everybody nearby hears, the user moves for one post at such an incredible pace that they may take one (nearly) unblockable attack on any one person within sight. This attack can be nullified by having superior skill in analyzing your opponent as well as being better at reflexes, not to mention having a rather large stat difference between the two fighting individuals. - Shunpo Variant:[150 Speed][Requires Shunpo]
Can create a Shunpo Variant that has special traits. Mods may impose a requirement on one other Stat based on the effect of the Shunpo Variant. - Demon Art Spells: See Demon Arts
- Toughness- [200 Reiatsu],[150 Attack],[180 weapon skill],[10 Reiryoku]: Can ignore serious injuries for 5 posts, and minor injuries indefinitely. (All Classes - Nullified if character has Hierro or Reiatsu Armor)
- Reiatsu Armor- [200 Reiatsu],[200 Attack],[200 Weapon Skill], [20 Reiryoku]: An ability that turns Reiatsu into a visible aura around the body, that extends up to 1 foot from the user. The aura-field completely and utterly dismisses the opponents' weapons and attacks if they have 60 less Reiatsu. If they have equal to or 50 less Reiatsu, impact damage is nullified, and slashes from blades and blade like energy are slowed by 30 Speed points upon contact with the aura-field. If your opponent has 60 or more Attack than you, normal damage is done. (Shinigami, Vizard, and Human Classes.)
Vizard
- Mask:Complete training-Plus 25 to all stats for certain amount of posts.(amount giving by admins)
- Master mask: Leader or Vice- plus 30 to all for longest amount of posts. ( set by admins)
- Hollow Sync: Elder & compete surrender to Hollow- 70 to all (unable to use mask, abilities, or forms in this stage.)
Hollow
Arrancar
- Resurrecion: [10 Reiryoku] [150 attack]- plus 60 to all stats
Upon an Arrancar tapping into their dormant Hollow side, they can achieve a boost in power by releasing their zanpaktou, granting them a form that's similar to their former Hollow selves, increasing their powers by a impressive amount and allowing access to abilities previously locked to them. - Master Release:Leader or 1-4 top spots- Plus 65 to all.
- Bala:[120 reiatsu] [5 Reiryoku] -
Balas are vaguely similar to Ceros, except in the fact that while Ceros are more condensed in reishi, Balas possess more of a concussive force while being able to be released in quick succession, although the typical Bala is far weaker than a Cero. - Custom Cero: [Espada 1-5] [170 Reiatsu] [Cannot have Sonido Variant] - Can create a Custom Cero, only your character can use. Use is restricted in Las Noches, and aside from special traits, is not any more powerful than a regular Cero. (Once every 5 posts. 4 uses per thread)
- Custom Cero Mastery: [Espada 1-5] [250 Reiatsu] - Your Custom Cero is now as powerful as a Gran Rey on top of its special traits.
- Gran Rey Cero:[10 Reiryoku] [200 reiatsu] - An unusually powerful and fast Cero, that slightly warps the space directly near it as it travels. Only Espada members can use it. Requires the Espada to draw blood before use.
(Can use if bonus meets requirements. Once every 5 posts. 4 uses per thread.) - Hierro- [150 Reiatsu],[150 attack],[100 Weapon skill],[20 Reiryoku]: The skin of an Arracancar is extremely tough because of how their Hollow powers are condensed. If your opponent has 60 less Attack than you, no damage is done. If opponent has equal to or 50 less Attack than you, no impact damage occurs, and cutting you is so difficult that the impact causes them to flinch. If your opponent has 60 or more Attack than you, normal damage is done.
- Sonido-[5 Reiryoku] [110 speed]- Instantly step up to 15 meters
The Arrancar's equivalent to the Shunpo, it relies on violently distorting one's reiatsu to the point where they momentarily disappear with a static buzz, reappearing instantaneously at their desired location. While Shunpo is more will driven, Sonido is more instinctual. - Sonido Variant: [170 Speed ] [Requires Sonido] [Cannot have Custom Cero] - Can create a Sonido Variant that has special traits. Mods may impose a requirement on one other Stat based on the effect of the Sonido Variant.
Hollow/Arrancar
- Cero: [100 Reiatsu]-
By concentrating their reiatsu at a single point, commonly the mouth, the reiatsu is then compressed and shot out in an energy beam towards the foe at a remarkable velocity. For every 100 reiatsu you have, you may fire a single Cero, aka at 200 reiatsu you may fire two Ceros, 300 three and so forth. - Evolutionary Track: Lesser Hollow To Gillian: In order for a Lesser Hollow to become a Gillian, they need to consume 50 Hollow NPCs, limited to 20 per thread. A minimum of 50 reiatsu is required and permission from a moderator or the current Lord of The Deep.
- Menos Evolutionary Track: Gillian To Adjucha:In order for a Gillian to evolve into an Adjucha, they need to consume 200 Gillian Class Hollow Npc's, limited to 15 per thread. Also must have a minimum of 75 Reiatsu and permission from a moderator or the current Lord Of The Deep.
- Menos Evolutionary Track: Adjucha to Vasto Lorde:In order to go from a Adjucha to a Vasto Lorde, one must consume 400 Adjucha Class Hollow Npc, limited to 20 per thread. They must have a minimum of 150 Reiatsu and permission from a moderator or the current Lord of The Deep.
Keep track of your own number of hollows eaten. Place a line in signature reading '# ____ Class Hollows eaten' and update after every eaten hollow. After every Upgrade in form number will be reset to zero and rank will be updated.
Evolutionary Track: Shinigamification:[200 Reiatsu]-
Any Menos class Hollow(Gillian/Adjucha/Vasto Lorde) may begin the transformation into an Arrancar. A thread will be initiated with the Lord of The Deep where he unlocks latent abilities.
Humans
Quincy/Fullbringers/High-Spec
- Unleash:[120 Reiatsu] - By tapping into their hidden reserves and exerting true willpower a human can unleash a powerful attack using every thing they have, combining everything into a last resort effort. (Attack + Reiatsu = Strength of the Attack. Single use per battle)
Fullbringers
- Fullbring Novice:[No Requirements]-Can activate Fullbring for 3 Posts, and have access only to one (1) basic weapon or ability from their Fullbring Focus (I.E: Ginjo's Pendant, Ichigo's Combat Pass etc).
- Fullbring (Incomplete) Level 1:[25 Reiatsu ]-Can activate Fullbring for 10 Posts, and form a more advanced weapon from their Fullbring Focus, or strengthen their ability/add a new ability (one or the other).
- Fullbring (Incomplete) Level 2:[50 Reiatsu],[25 Weapon Skill]-Can activate Fullbring for an infinite amount of Posts or until knocked out of state. Can add an ability to their Weapon from their Fullbring Focus that needs a 2 post recharge, or can strengthen existing abilities further, creating a 1 post recharge.
- Fullbring:[50 Reiatsu],[50 Weapon Skill],[5 Reiryoku]-Can activate Fullbring for infinite amount of posts or until knocked out of state. Plus one (1) weapon ability, and recharge posts required is now one (1), or add a new ability and remove the recharge/strengthen abilities and keep recharge of one (1) post. (Replaces Fullbring Incomplete)
- Bringer Light:[Fullbring],[50 Speed]-Can use the Bringer Light to make high speed movements up to 10 meters, and to jump the same distance.
- Fullbring Final Form:[Fullbring],[150 Reaitsu],[150 Weapon Skill],[10 Reiryoku]-The Fullbring takes on a new form. Fullbrinber can add 2 more abilities, and existing abilities are upgraded. This new form can only be used for 3 posts, and all stats are +35.
- Bringer Light Level 2:[Fullbring Final Form],[100 Speed]-Distance increased to 15 Meters, and Fullbringer can now walk on air like Spiritual entities.
- Fullbring Mastery:[Fullbring Final Form],[300 Reiatsu],[300 Weapon Skill]-The Fullbring Final Form is now your default Fullbring activation unless you hold back, or are knocked out of state into your previous form.
- Conversion:[Fullbring Mastery],[10 Reiryoku] - Fullbringer may develop limited High-Spec powers and make use of one High-Spec ability not including Sál Stiga and Vitr Verr.
High-Spec Humans
- Bresta Barsmio (Burst Attack):[100 Reiatsu], [Cannot have Iron Defense]- One of their attack type abilities is boosted for five (5) uses with one post recharge. (Boost is equivalent to +10 to the stat effecting boosted Attack Ability)
- Járn Vorn (Iron Defense):[100 Reiatsu], [Cannot have Burst Attack] - One Defensive Ability is boosted for 3 posts. (Boost is equivalent to +10 to the stat effecting boosted Defensive Ability)
- Svero (Sword):[100 Attack], [50 Weapon Skill] - Can form a weapon of Reishi and Reiatsu in a manner similar to how Quincys form arrows.
Létta (Lift/Release)- [150 Reiatsu]: By focusing their power, a High-Spec Human can divert their energy to more important areas. (Cuts 2 stats in half, doubles 2 others.) {This is essentially how High-Specs would "release".} - Sál Stíga (Soul Step):[70 Speed] A technique developed to combat spiritual entities, Sal Stiga involves overloading one's reishi onto the soles of their feet, the resulting controlled explosion propelling the human forward at previously unreachable speeds. Can make a high speed movement up to 15 Meters.
- Sál Stíga Endr (Soul Step Again): [120 Speed], [70 Reiatsu] - Can perform a second high speed movement directly after the first traveling 30 Meters, and can vibrate the Reishi in the air to allow air-walking.
- Vitr Verr (Wise-man):[200 Reiatsu], [150 Attack], [200 Weapon Skill] - Physical weapons can be strengthened to hold up against even released Zanpaktou, by channeling their reiatsu through it in imitation of Fullbring.
Quincy
- Hirenkyaku: [60 speed],Fast movement in the space of 12 meters
By gathering spiritual particles under their feet, a Quincy rides them to their desired location, often taking advantage of them to accomplish various feats in a method similar to the Shinigami's flash step. - Ransôtengai: [Weapon Skill - 120 & 70 Reiatsu.] This is a technique most people never could actually use. Even if they start low, they shouldn't get a low amount for a technique that rare and powerful. If used when not injured it will add +15 to attack and speed.
- Sanrei glove- [100 attack] and [70 Weapon Skill](100 cash). +15 constant all stats. When broken all stats will increase by 100 for the span of 10 posts. Afterwards ALL powers will be lost. Quincy leader can restore powers. When restored they will have the stats they original had Before putting on the glove.
- Seele Schneider- [150 attack] [100 weapon skill](150 cash). +40 to attack & Weapon skill when this special arrow is used for attacking. The benefit is only gained while using the weapon, and if fired like an arrow, the stat bonuses are removed.
Attacks:All new attacks after creation must be earned via rp'ing in events and being active. Admins will tell you if you have earned a new attack when you ask/want to get one approved.
The following are the bankai/release types that admins will set for arrancar and any one with bankai after approval.
Battle: Battle:+10 to all
Kidou: Kidou:+20 to Reiatsu
Power: +15 to attack and speed
Power/Battle: +10 to all & Extra +5 on attack and speed
Kidou/Battle:: +10 to all & extra +5 on reiatsu
Power/Kidou: +5 for Attack and Speed and extra +10 to Reiatsu
Epic pathes are used to further customize and strengthen a character. Gained once their parent skill is maxed or you have gained the proper ability to begin down this path. Requires one stat at its max and one stat over 250. They all have multiple levels which are bought with Tokens you gain from events/adventures.
To begin down a path PM a staff member for the event thread.
Only one other path may be chosen after you do your first choice for reaitsu flavor.
Epic Pathes
-8 Tokens Per Abilties unless marked otherwise-
General Use |
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- Reiatsu Flavor
Choose- For 4 Tokens you can add a 'flavor' to your reiatsu which others sense when it is flared, or when you release any energy. These would be things like {dread, terror, happiness, a certain smell, alluring, sour, etc} PM a staff to begin the event for this. [Must be done before any other Epic Pathes]
*Unavailable = {Death, Demoralization, Fear } - Berserker path
High toughness- Reaitsu+ 1/2 your Attack= Reiatsu your enemy has to have to have their kido do anything. (by tapping into raw strength and willpower you can halt the effects)
High striking power-( ¿ critical % ? ) ( 3 lvls, lvl1(5 tokens)=every 10th hit is extremely damaging. lvl2 (7 Tokens)=every 5th hit is extremely damaging. lvl3(9 Tokens)=every other hit is extremely damaging. ))
Blood Lust- Creates a mad frenzy. (double stat gains from all bonus's for a short time. Must be close to death and length is determined by your level in this skill.) lvl 1( 4 tokens) 1 post, lvl 2(5 tokens)2 posts, lvl3(6 tokens) 3 posts, lvl 4(8 tokens) 4 posts, lvl 5(10 Tokens) 5 posts. - Reiatsu Master
Reiatsu Armor Completion- Only those who have dedicated their lives to the control of their own spirit particles will ever attain this level of protection. Becoming completely immune to all elemental effects while their reiatsu armor protects from the enemy. As well as canceling out all other zanapakuto effects used on them. (only works if those fighting will actually be protected from their enemy by their reiatsu armor. Meaning it won't work if their enemy has higher reiatsu or is unaffected by it)
Urge to Kill- Lowers the breakpoint for reiatsu armor. Meaning if they must be within the 60 mark, it makes it go to 40. Thus offering more protection.
Dismissal- Unaffected by the effects of reiatsu(not counting reiatsu armor)
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Human Only |
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- Hollow Path
Users of this path contain abilities similar to a hollows when it comes to combat. ((Examples being Chad's ability being the kind that uses his own life force for it's power and strength.Abilities will be strengthened by near-ness to a hollow or by being in the Hueco Mundo realm.[+15])) - Inner Path
Abilities Enhanced when near any spiritual beings such as shinigami, onigami, or non-masked vaizards. Also enhanced while in the realm of the Shinigami or Onigami.[+15]((Examples being powers like Orihime that are more like kido)) - Spiritual Prowess
Enhanced spiritual prowess gives enhanced senses and control over both ones body and soul. Allowing them to be extremely deadly combatants even against the highest of ranks. - Style
Personal Style(Like Yoruichi and her personalized moves,these would be attacks or moves,that would be allowed that DON'T have to do with your spiritual weapon but can involve it.) 2 Tokens Per move.
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Quincy Only |
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- Flowing Path:
Energy Gather: Allows quincy to channel the spiritual pressure of other beings into it's arrows and bow for use in it's attacks, allows them to have less effect from the flattening effects of higher reiatsu.(must have 50% than usual in order to effect a quincy with any reiatsu perks) - Enhanced bow skills
Enhanced bow skills [Faster firing,range,number] (created when applying for epic path because its unique to each quincy) - Style
Personal Style(Like Yoruichi and her personalized moves,these would be attacks or moves,that would be allowed that DON'T have to do with your bow,or tubes but can involve it.)
Quincy Tube Skills(enhance use,power,speed,etc) 2 tokens per move. - Enhanced skill
These being abnormal extreme skills that can be handy such as ishida's amazing and power sewing skills that are abnormally great{No Rukia drawing skills}
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Vizard's Only |
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- Path of Control
Hollow Abilities- Allows part of your inner hollow's attacks to leak through and give you the chance to harness these gifts. ((can have two levels. lvl 1(5 tokens) one attack, lvl 2 (8 tokens) two) attacks)
Cero skills- Full Control of Cero Abilities. (( can charge for multiple post[max of three] for more {power/size/speed}. ))
Hollow Control- Increase's the absolute max for your vizard mask by 5. ((Master Mask Max=15(+5), Normal Vizard=10(+5), etc)) - Edge of the Path
Hollow Armor- Can grow hollow-like plating on the body. (( lvl1(4 tokens)=one small spot( ie. forearm/shin/neck/spine) lvl2(7 tokens)=one large spot( ie. arms/legs/torso/pelvis))
Cero Blast- Cero become uncontrollable but extremely potent. ((happen during a charging of a cero when it goes haywire))
Hollow's Fury- Loses 5 post on current mask but you get double the stats
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Shinigami/Onigami/Vizard Only |
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- Path of the Mind
Forbidden Kido- Forbidden Kido are considered as such for a reason. They are extremely dangerous and difficult to use but if you can gain their use then they are extremely dangerous tools that can backfire. ((lvl1(6 tokens)=1, lvl2(8 tokens)=2, lvl3(10 Tokens)=3))
Portal Kido- Can create portals yourself. ((lvl1(4 tokens)=somewhere else in current realm. lvl2(6 tokens)=one other realm they have visited, lvl3(8 tokens)= two other realms they have visited))
Epic Kido- Can create one extremely powerful kido to be added to the current list.
Spiritual Kido Items- Can create one extremely powerful spiritually attuned item. (5 Tiokens per item)
Advance Kido Skills- Increases Kido skill. ((lvl1(6 tokens)= range increase's to outside the area they can sense you from. lvl2(8 tokens)= longer binds/stronger hadou. lvl3(10 tokens)= can affect two people if they are close enough to talk to each other)) - Path of the Body
Specialized Moves & Maneuvers- For each level gained in this you can gain four specialized maneuvers for yourself that do not require your zanpakuto. But it can be used in it if you like. They would be things like Yoruichi' style. (2 tokens per move)
Advance Weapon Skills- Sunder, increased block+defense, and gains a +10 bonus to weapon skill auto-gain when calling on their spirit.
Footwork- Further Doubles your current shunpo distance with the first level. Further advancement entitles you to a second attack during flash scream and/or during step/cry if you have footwork lvl 3 for a normal skill. - Path Of the Spirit
Zanpakuto Utilities- Can make small addition to your zanpakuto. ((Medicine spot, homing device, etc))(2 tokens per item)
Zanpakuto Connection- Can gain +5 in both shikai and bankai for having an increased connection to your spirit.
Zanpakuto Styles- Same idea as before but ones made specifically for being used with the zanpakuto. Can not be used without being in shikai-bankai.(2 Tokens per move)
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Arrancar/Vasto Lord's Only [tr]
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