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Post by MeressXIII on Jan 28, 2012 10:46:58 GMT -5
Statistics Breakdown Reiatsu: Spirit power but simply, this is what every one that can see spirits have. the higher spirit, the easier to over power an enemy's weapon and slice through it Attack: This is Strength when it comes to a zanpaktou and how much damage is done for all the other things not involving a zanpaktou. Strength allows you to fend off an attack with your weapon Speed: How fast you attack and move. Movement of sword and self allowing better defense as well, also opens doors to better attack chances. Weapon skill: How skilled you are with your weapon. the more damage you can cause to your foe, also helps with your defense. Reiryoku: Used to gain Abilities, and Skills. Kill Points: Points you gain for killing Player Characters and NPCs. Advantage DifferencesReiatsu: The higher this stat is, the more your character can place his/her opponents at a disadvantage. At 20 points higher, they can slow your opponents movements slightly. At 60 points higher, they can force them to the ground. At 100 points higher, they can completely immobilize them. If you have Reiatsu over 200 more than your opponent, you can knock them out with the force of your will. (Note, immobilization is not paralysis. It requires that you have already pushed them to the ground) Attack: This stat is an indication of your character's strength. It decides how effective your attacks are in term of damage done, and how easy it is for your character to withstand a blocked attack. (No set in stone advantage, but please be reasonable/realistic.) Speed: This stat governs how fast your character can move regularly, including how fast they can dodge with normal movements, and how fast your character attacks are in comparison to their opponent's. It is also a reference for your characters reaction time; if your opponent has a major Speed advantage on you, even if you have Flash Step, your character would not logically be able to dodge, because their reflexes would be too slow. Weapon Skill: This stat is an indication of how well trained your character is with their weapon. 20 points higher, and your character can parry attacks from their opponent with relative ease. 60 points higher and they can cause the enemy to fumble with their weapon or knock them off balance. 100 points higher and they can disarm them with some difficulty. 200 points or more higher, and they can easily disarm their opponent, and get two free attacks upon disarming. ______________________________________________________ Statistics Caps Shinigami: Two stats 560,two stats 500. Vizard & Arrancar: Two stats 600,Two stats 530 Human: Two stats 475,Two stats 450 Quincy: Two stats 490,Two stats 430 Hollow: Two stats 400,Two stats 370 Menos(Adjucas and Gillain): Two stats 460,Two stats 420 Vasto Lorde: Two stats 520,Two stats 500 Associate Characters: Two stats 350, Two stats 300 Looking for the starting stats of each class? Take a look at this thread.______________________________________________________ Weapon Skill Boosts: Weapon Skill Boosts are gained in differing situations based on character type. Members of Group One, those who can be considered High-Level Characters gain these temporary boosts based on connection with their soul, or soul partner in the case of Shinigami, and Vaizard. Members of Group two, those who are considered low-level characters gain these temporary boosts based on knowledge of their own abilities and ability to control them. Group #1:Shinigami/vizard/arrancar100 Weapon skill = Novice 4 posts +20 all stats 150 Weapon Skill = Adept 6 posts +20 all stats 200 Weapon skill = Master 8 posts +25 all stats 250 Weapon skill = Complete 9 posts +25 all stats Group #2:Human/quincy/hollow 30 Weapon skill = Novice 4 posts +20 all stats 60 Weapon Skill = Adept 6 posts +20 all stats 100 Weapon Skill = Master 8 posts +20 all stats 150 Weapon Skill = Complete 9 posts +25 all stats
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Post by MeressXIII on Jan 28, 2012 10:47:41 GMT -5
You may choose ONE completely FREE Focus Skill, without any limits (you are not required to have a Skill from the corresponding Skill Tree) at the time you are creating your character. Not all Focus Skills are applicable for this Free Skill, and you are required to choose from those which are listed below.
[/b] [tr] - Combat Mastery - All Classes: Masters of combat can take more attacks than the average fighter, and know many tricks to increasing the power behind their strikes. (+30 to Attack when armed, and Toughness Ability is added.)
- Hand-to-Hand Mastery - All Classes: Punches and Kicks are more powerful, and these masters of body can block even the Demon Arts. (+15 to Attack and Speed when unarmed & able to block energy attacks from enemies up to 150 higher Reiatsu) {Cancels Combat Mastery boost when used}
- Reflex Mastery - All Classes: Speed is your greatest instinct and weapon, time seems slow to those who have mastered their reflexes. (+30 to Speed & Analyze attacks as they come)
- Footwork Mastery - Human Classes: Fast Movement Technique distance is doubled, and can attack during use of the Technique.
- Shunpo Mastery - Shinigami & Vizard: Shunpo distance is tripled by taking three consecutive steps. An attack may be performed between the second and third step.
- Sonido Mastery - Arrancar Only: Sonido distance is doubled by taking an second step immediately after the first. An attack may be performed between the two steps.
- Shikai Mastery - Shinigami & Vizard: A true bond between master and sword allows them to transcend the normal limitations. (Extra +15 to all Stats in Shikai)
- Bankai Mastery - Shinigami & Vizard: Mastering the Bankai means complete dominance over your Zanpaktou, allowing you to wield its true power.
(Extra +15 to all Stats in Bankai & cannot be knocked out of Bankai)
- Bow Mastery - Quincy Only: Arrows are a blur to most, as they rain down on enemies. (Arrows move 30 Speed points faster than the Quincy, and can be fired in bunches of 5) (Quincy Only)
- Resurrecion Mastery - Arrancar Only: By embracing their former lives as Hollow, an Arrancar can increase the power they gain when using their Hollow powers. (+10 to all Stats in Resurrecion & 2 No-Limit Gran Rey Cero uses regardless of Stats)
- Kidou Deflection - All Classes: By condensing Reiatsu into and around their hand, one can swat away low level Kidou, and push back higher level Kidou to weaken it. (Level 30 and lower can be deflected, Level 30-70 can be weakened by 25%)
- Cero Mastery - Hollow Classes: Cero can be charged for more power. (1 post gives +10 Reiatsu to Cero strength. Max 3 Posts)
- Kidou Mastery - Shinigami & Vizard: Spells are faster and stronger when spoken, but can be cast without words. [Spoken Spells move at 20 more Speed Points, and do damage as if you had +30 Reiatsu)
[/td][/tr][/table] Reiryoku Skill SystemSkill limit
Captain: 2 level 3 skills,2 level 2 skills, 2 level 1 skills
Lieutenant :1 level 2 skills,4 level 1 skills
3rd seat and down:1 level 2 skills,2 level 1 skills
Arrancar/Vizard: 2 level 3 skills,2 level 2 skills,3 level 1 skills
Mod souls: 1 level 3 skills, 2 level 2 skills, 2 level 1 skills
Humans/hollows: 1 level 3 skill, 2 level 2 skills, 2 level 1 kills
Quincy: 2 level 2 skills, 2 level 1 skills
Starting Skills:
High level Chars(Captains,Lt's,Faction leaders,Vizard, Arrancar) 2,2nd level skills,3 1rst level skills.
Low Level Chars.(Humans,Quincy,Mod souls,Hollows,3rd seat down)3 1rst level skills.
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Skill Level Costs:
Level 1: 2 Tokens
Level 2: 5 tokens
Level 3: 8 Tokens
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Skills For Shinigami/Vizard
Weapon
1. Weapon Skill - 200; Able to use shortened command to activate Shikai release, namely stating the name of the zanpaktou.
2. Weapon Skil - 250; Able to transform zanpakuto to sealed and back to shikai with no wasted energy.
3. Weapon Skill - 300; Transforms from Sealed-To-Bankai, with no commands necessary,can use bankai with out waiting.
Footwork
1. Speed - 200; Add 4 feet to Shunpo(Flash Step)
2. Speed - 250; Add 6 feet to Shunpo(Flash Step), 5 to Shunko(Flash cry)
3. Speed - 300; Add 5 feet to both; attack during step
Hand-To-Hand
1. Attack - 200; Fist-to-Fist twice as strong as normal punches
2. Attack - 250; Enten Kobushi gains slightly more speed and power.
3. Attack - 300; Reiatsu bursts with blows, causing concentrated explosions.
Kido:
1. Reiatsu - 200; A single No Number kido without training
2. Reiatsu - 250; Non-incanted kido are just as powerful as full incantation
3. Reiatsu - 300; No speech necessary at all for casting
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Skills for Arrancar
Weapons
1. Weapon Skill - 200; Release without command
2. Weapon Skill - 250; Release without holding/drawing, but must use command.
3. Weapon Skill - 300; Release without command or hold/draw
Footwork
1. Speed - 200; Five feet to step
2. Speed - 250; Ten feet to step
3. Speed - 300; five to step,Attack during step
Hand-to-Hand
1. Attack - 200; Draw in small amounts of nearby Reishi, causing punches to do 2x damage.
2. Attack - 250; Draw in random amounts of nearby Reishi, expel with small combustions with every punch.
3. Attack - 300; Draw in large amounts of nearby Reishi, expel with massive combustions with every punch.
Reiatsu
1. Reaitsu - 200; Bala more powerful
2. Reaitsu - 250; Cero speed halved
3. Reaitsu - 300; Both require less reiatsu
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Skills for Humans/Quincy
Weapon
Explanation: Weapon attack/ability faster E.G. healing power faster/ preforming weapon special attack faster(Human); Capable of massive rapid-fire (Quincy)
1. Weapon Skill - 80; 50% speed increase to ability use/firing rate.
2. Weapon Skill - 140; 75% speed increase.
3. Weapon Skill - 180; 100% speed increase.
Footwork
Explanation: Capable of running for extended periods of time at the same speed as an average Shinigami(This is not flash step) (Humans); Extended +8 meters on Hirenkyaku( (Quincy)
1. Speed - 60; Humans run as fast as Shinigami naturally run
2. Speed - 120; 4 meter extension to Hirenkyaku
3. Speed - 160; Humans can run longer than Shinigami naturally can, 8 meter extension to Hirenkyaku
Hand-to-Hand
Explanation: Can block a sealed Zanpakuto with bare hands (Human); Able to use Seele Schneider with a proficiency rivaling Shinigami Captain while sealed (Quincy)
1. Attack - 80; Humans attack as quickly as sealed Shinigami, Quincy sword-battle on par with Low-seated Shinigami
2. Attack - 120; Humans can block sealed Zanpakuto of low-seated power with bare hands, Quincy can sword battle at Lieutenant level
3. Attack - 160; Humans block sealed Lieutenant Zanpakuto with bare hands, Quincy sword battle on par with sealed Captain Zanpakuto
Reiatsu
Explanation: Can summon and dismiss weapons in the blink of an eye for extended periods of time (Human); Capitalizes on nearby reishi on equal level as an Arrancar who is merely proficient in the same skill; can summon and dismiss bow rapidly over an extended period of time (Quincy)
1. Reiatsu - 70; Summon and dismiss weapons instantly up to three times, bow six
2. Reiatsu - 120; Summon and dismiss weapons instantly up to six times, Quincy capitalize on reishi less but faster than Arrancar
3. Reiatsu - 160; Summon and dismiss weapons instantly as many times as one pleases, same with bow
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Mod Soul Skills
Steel Skin (Cannot have with Numbness)
Level 1: Reiatsu – 150, Strength – 150; the skin of the Mod Soul becomes strong enough to be able to resist the fangs and claws of the average Hollow
2: Reiatsu – 200, Strength – 200; the skin of the Mod Soul becomes strong enough to be able to resist the sword of an Arrancar at Numeros level prior to release
3: Reiatsu – 250, Strength – 250; the skin of the Mod Soul becomes strong enough to be able to resist the sword of an Arrancar at Espada level prior to release
Numbness (Cannot have with Steel Skin)
Level
1: Reiatsu – 150, Weapon Skill – 150; the Mod Soul may ignore pain for several minutes (five posts, requires IC and OOC acknowledgement of initiation)
2: Reiatsu – 200, Weapon Skill – 200; the Mod Soul may ignore pain for a longer amount of time (ten posts, requires IC and OOC acknowledgement of initiation)
3: Reiatsu – 250, Weapon Skill – 250; the Mod Soul may ignore pain until the fight has finished (does not require acknowledgement of initiation)
Fist Energy Release (Requires Upper Body Modifications)
Level
1: Reiatsu – 150, Strength – 150; the damage dealt by the Mod Soul’s hand-to-hand attacks is multiplied by 1.5
2: Reiatsu – 200, Strength – 200; the damage dealt by the Mod Soul’s hand-to-hand attacks is multiplied by 2
3: Reiatsu – 250, Strength – 250; the damage dealt by the Mod Soul’s hand-to-hand attacks is multiplied by 3; they may learn the combat style of Enten Kobushi
Foot Strength (Requires Lower Body Modifications)
Level
1: Speed – 150, Strength – 150; damage dealt by the Mod Soul’s kicks is multiplied by 1.5; is capable of the instant-movement of the Shunpo
2: Speed – 200, Strength – 200; damage dealt by the Mod Soul’s kicks is multiplied by 2
3: Speed – 250, Strength – 250; damage dealt by the Mod Soul’s kicks is multiplied by 3; is capable of the instant-movement of the Shunpo
Future Sight (Requires Mind modifications)
Level:
1: Reiatsu – 150, Speed - 150; the Mod Soul may predict an enemy movement perfectly now and then (once every fifteen posts)
2: Reiatsu – 200, Speed - 200; the Mod Soul may predict an enemy movement perfectly a bit more frequently (once every ten posts)
3: Reiatsu – 250, Speed - 250; the Mod Soul may predict an enemy movement often (one every five posts)
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Universal Skills
Analyzing
Explanation: Reading opponent movements and spirit particle expulsions. This allows predictions of attacks, and at maximum level ability prediction.
1. Speed 100, Reiatsu 100; Read opponent’s energy expulsion rate over time (8 tokens)
2. Speed - 150 - Reiatsu 150; Read opponent’s movements to predict movement up to 1 attack (10 tokens)
3. Speed 200, Reiatsu 200; Read opponent’s movements to predict up to 2 attacks (12 Tokens)
Reiatsu control
Explanation: suppressing it and channeling it. Example would be when Ikkaku was training his bankai but no one could sense his change in reaitsu during releases. This causes you to be able to suppress a release's reaitsu or hide yourself from being sensed at maximum levels. Level
1. Reiatsu 200; Cut reiatsu expulsion out of battle by 50% (5 Tokens)
2. Reiatsu 250; Cut reiatsu expulsion out of battle by 75% (8 Tokens)
3. Reiatsu 300; Cut reiatsu expulsion out of battle by 100% (Invisible to reiatsu-sensing) (10 Tokens)
Reflexes
Level 1. Speed 100; React 1.5 times faster (8 Tokens)
2. Speed 150; React 2 times faster (10 Tokens)
3. Speed 200; React three times faster than usual (12 Tokens)
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Division Skills
Division 1: Spirit Energy Concentration: They are masters of their own spirit energy levels.
Division 2: Master Lock- Can picks locks easily, as well as having keys to all divisions/buildings in the Gotei's control.
Division 3: Scymatics - Know all the blueprints in Soul Society and Rukongai and how to destroy buildings from knowledge of how structures work.
Division 4: Chiyudou- Healing Magic
Division 5: Master of Realm Walking
Division 6: Silent Steps - They are masters of moving from place to place without being heard at all.
Division 7: Sundering Blow - They are able to disarm opponents with greater ease. As if they had 20 more Weapon Skill then they do.
Division 8: Reduced Skill cost amount by 1 Token
Division 9: Execution Resolve
Division 10: Intuition: Able to tell what a person is thinking of doing.
Division 11: True Warrior: Higher endurance and tolerance for pain than any other division or person. Able to hold there bankai longer
Division 13: Lore master: can recognize any legend or hero on the spot and can tell if one is posing as them/ is fake.
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