Welcome Guest. Please Login or Register. Dec 23, 2009, 7:51am
Plot & Arc Info
-Plot Info-
The shinigami the old protectors of the human world continually waging war on the evil spirits known as hollows.With the occasional appearance of a arrancar or vizard every thing has always bin the same. Till about 200 years ago a new group formed calling them selfs the Onigami appeared. A huge war broke out when the Onigami attacked soul society head on, a large number of people died on both sides and it was a never ending battle that carried on until 100 years ago it stopped.... Read More
From: Hat'n'clogs admin
-Arc Information( Pendulum )-
As we charge forth into the conflict we take a breath to see how the bad blood came into effect. We look to 210 years ago 10 years before The Great War started, and everything changed forever setting forth the battle that fill today and tomarrow. Every week or so we will be giving warning as we jump 10 years into the future leading up to 170 years ago.)
Currently: 200 years ago
Hat 'N' Clogs Admin Administrator Owner of the all mighty pwnage hat[M:0:0:0:0:] member is offline
Joined: May 2007 Gender: Male Posts: 1,557 Karma: 15
The Shinigami « Thread Started on May 18, 2007, 5:05pm »
Shinigami also called "Death Gods" or " Soul Reapers" are those who are dead and have joined the Spirit Protection Divisions,Gotie 13 for short.They travel between the human world and Soul Society is extremely limited and monitored, but some Shinigami are stationed in the human world to carry out their duties and therefore must often travel between the two. In addition, it is a crime for a Shinigami to remain in the human world longer than a certain time limit.
A shinigami's duties include leading Pluses (ghosts) to Soul Society in a practice called soul burial (konsô), and the cleansing of Hollows. They are also responsible for governing the flow of spirits between the human world and Soul Society.
Shinigami are all judged the same but the severity of their punishments depends on the crime they committed. The Central 46 Chambers are the ones who judge serious crimes such as treason or murder. Punishments for less serious crimes may be given by other authorities, such as shinigami captains.The Central 46 Chambers serve the shinigami royalty (the ruling class of all Soul Society). It is made up of 40 wise men and 6 judges. They are sealed into an enclave in Seireitei called seijôtôkyorin which no one else may enter, regardless of their military or civilian status. The decisions of the 46 Chambers are final and unquestionable, regardless of what the decision may involve.The only shinigami forces which do not answer to the Central 46 Chambers are the royal guard, which is said to have considerable power and tactical knowledge, and the Shinigami Academy.
Many people wanting to be Shinigami are usually trained through the Academy located in Soul Society. It is a six-year academy, during which time its students learn to fight hollows and do soul burial duties.
Shinigami use four different forms to combat Hollows. All of the Shinigami use these forms to fight. Kido (demon magic) a large number of spells that most shinigami know the basics off they types of spells varys widly and swordsmanship is the most used form of combat among shinigami, since their zanpakutô is the most effective way of dispatching any given opponent. As the name suggests, it involves using a zanpakuto and its various special abilities to attack an opponent. In addition to its basic form, each zanpakutô has two enhanced forms: initial release (shikai) and final release (bankai), which change the sword's form to unlock its potential and that of its user.
Laws
1.A shinigami's first job is to protect humans, human souls (pluses) and innocents of all realms, aid in the transition of ghosts still left the the human world by means of soul burial and the purifying of hollows (minuses).
1.Upon the act that a hollow can not be purified, killing the hollow for the sake of protection to innocent souls is permissible.
2.Anything tainted as a hollow or with hollow reiatsu should be treated as a hollow.
2.A Captain is entitled to decide the use, tasks and otherwise entire lives of all members in his/her division with no limit except with regards to following the laws set down upon them within the soul society.
1.A Captain is, in retrospect , also responsible to ensure that his/her members follow the guide lines he/she sets to completion or to an approved level.
2.A captain is also responsible for the actions of his members and is subject to punishment for the offenses caused by members in his/her division.
3.Treason is defined as acts involving one or more of the following:
1.Murder of your superiors without first issuing an official challenge. 2.Murder upon one of the members of the Central 46. 3.Blackmailing any of your superiors 4.Disobeying a direct order 5.Stealing classified information 6.Aiding a known enemy within the soul society 7.Aiding people in entering or leaving the soul society illegally 8.Entering or leaving the soul society illegally 9.Using Forbidden Kidou
4.Stealing of any sort is not permitted.
5.Captains are to hold their tongues and opinions of other captains at all times. Each shall show respect for each other and in turn show respect to the higher duty that the gotei leaders stand for.
6.Within shinigami meetings, including division meetings and captain meetings, all zanpaktou must remain sheathed for the entirety of the gathering.
7.At no time is a member of the Gotei 13, including the soutaichou or any persons otherwise allowed to enter the halls of the 46 without invite or expressed permission.
8.No Shinigami of upper class, this being of high status including Captains or lieutenants, may indulge in relations with others shinigami within their Division and Captains may not have relations of any sort without expressed consent. Relations between two captains or a captain and his/her lieutenant is strictly forbidden.
1.Exception: Noble blood members may marry and have relations with other members of noble blood no matter rank or division.
2.Exception: Non-noble blood may apply before the Central 46 for permissions to marry or have relations. These cases are rare and do not apply to captains.
9.No shinigami is permitted to release Bankai within the soul society unless in a time of great need or otherwise with permission from the soutaicho.
10.All law breakers are subject to punishment at the discretion of the Central 46. Punishment can vary from low fines to exile and execution.
(OOC: Check back as there will probably be more later on}
Types of Public Execution: Spirit-sealing pit- The spirit-sealing pit is an ancient form of execution in which shinigami criminals are thrown into a pit walled with deathstone – a type of stone that absorbs spiritual power, preventing those nearby from using their powers. Hollows are then thrown into the pit with the criminals as the means of execution. The practice was considered too barbaric and discontinued.
Sōkyoku - Sōkyoku is a form of execution usually reserved for those with extremely strong spiritual powers, namely shinigami captains. The Sōkyoku is a giant halberd that utterly destroys a soul on contact. When released, Sōkyoku takes on the form of a phoenix, its true form, called Kikōō. The Kikōō has the destructive power of one million zanpakutō, and that power is multiplied by a factor of 10 at the moment it pierces its victim.
Becoming a Captain
1.To take the captain proficiency test , which requires the ability to perform the bankai. Presumably, most shinigami become captains using this method. At least three existing captains, including the Commander-General, have to witness the test.
2.To have personal recommendations from at least six captains and approval from at least three of the remaining seven.
3.To defeat a captain one-on-one with at least 200 witnesses from the captain's division.
Being A Captain
When one becomes the Captain of any particular Division of the Gotei Thirteen, there are laws and rules by which they must abide, else they will be subject to punishments as decided by the Soutaicho.
Bankai If a Captain (or any other Shinigami, for that matter) is capable of using Bankai, they are under no circumstances allowed to initiate their Bankai within either Soul Society or the Material Plane without first either having recieved allowance by the Soutaicho (or a group whom may give such allowance) or having been informed of a war-time release on the ban. This includes training, even if one is training their Bankai.
The Material Plane Under next to no circumstances may a Captain-level Shinigami go to the Material Plane for any reason not expressly given by the Soutaicho and the Soutaicho alone. This includes, but is not limited to, the possiblity of a grand-scale Hollow attack or the possible execution of a full group of Shinigami; if a Captain is required in the Material Plane, they shall be sent there by the Soutaicho.
Information will be added as is necessary.
Bankai
The most powerful form of a Shinigami's Zanpakuto, Bankai requires hundreds of years of combat experience before the spirit will even begin to consider its wielder worthy of its greatest power; after learning bankai itself, it generally takes one at least ten years to fully master their newfound power. There are, of course, ways to bypass the necessity of centuries of experience, but the decade of training remains a necessity.
Upon activating Bankai, the user will find themselves under great strain, as Bankai is a spiritually taxing state to maintain; under most conditions, besides the weapon of the wielder altering generally to a state which is not only massive, but incredibly powerful, it is not uncommon for the wielder themselves to undergo some changes as well, though said changes are generally only aesthetic. Should a spirit find himself on the verge of death, his Bankai will disengage before his passing.
Generally speaking, the only souls that will gain Bankai tend to come from the greatest of Noble Houses, and even then, it will only be one in every few generations who will be able to muster the necessary spiritual power.
As a note, when initiating Bankai, the name of the user's Zanpakuto Spirit changes; for instance, Senbonzakura becomes Senbonzakura Kageyoshi, Zangetsu becomes Tensa Zangetsu... sometimes, the name will change entirely.
How to gain Ranks!
Side Note: This applies to everyone BUT Captains. For Captain's ranks, see "How to become a Captain".
1. Promotion by the Captain of that Division or the Commander General.
2. Captain's approval for a rank challenge.
3. Rank gained via battle with 2 witnesses from that division.
Division Dutys
Division 1 Command
This division is response able for help plan and stratigize every thing with soul society. The Captain of this Division is usually the Commander General.
Division 2 Executive Militia
Also called the Secret Mobile Unit/Corps or Covert Ops,this division is responsible for all secret and secretive operations in and out of soul society, they are the ninja of the Gotie 13. They specilize in hand to hand combat.
Division 3 Inner Defense
This Division is responsible for the complete inner security and defense of every little thing inside of the courts.
Division 4 Medical/Relief
This Division is the medics and support division of every other division in all of the gotie it is the back bone of the gotie 13 forces.Specialize in healing and support Demon arts.
Division 5-Outer Defense
This Division help secure and defend every thing out side of the courts. From fortifying Rukongai to help defend a place in the human world from hollows.
Division 6 Task Forces
This Division as a history of having nobels leading the ranks and holding its power.
Division 7-Enforcers
This Division is responsible for enforcing the laws of soul society and negations with Ryoka in Rukongai. They settle disputes and arrest and if need to kill those you break the laws of soul society and hurt those who can not defend them selfs.They do this job with the Executive Militia.
Division 8 Reserves
This division supports all of the gotie 13 with there members ranging from many differnt specialitys and expertise. They move with most of the other division helping them in any way.
Division 9 Execution
Said to be on of the most evil and grim part of the gotie 13 this division is in charge of all executions, some times working with the 5th division to execute a prime target. Specilize in Speed killing.
Division 10 Investigations
This Division is responsable for seeing the truth and sloving strange mystrys of soul society and of all other realms, they investigate murders,items,rumors etc.
Division 11 Battle
This division is the Division that control and supply most the men on the front lines, They are all masters of combat and killing, mostly people who enjoying fighting are put here.
Division 12-Research & Development
This division is the division that researches technology and devlops it for the gotie 13. Also they control the complex and technological workings of soul society.
Division 13 Royal Protectors
The most personal divison there is, their duty is to deal with and mainly protect the royal faimlys and there objects of spiritual value.
NOTE All Captains and Lt. going to the human world have most of their power sealed away most of us know this but just to give a exact figure Look over this.
Power cut down to 1/2 of original
Unable to Release Limit till after 6 posts into the battle.
Must be OKed by the Research or Commander general If captain is unavailable to reply to said matter the Division Lt is allowed to give the OK.
Hat 'N' Clogs Admin Administrator Owner of the all mighty pwnage hat[M:0:0:0:0:] member is offline
Joined: May 2007 Gender: Male Posts: 1,557 Karma: 15
Re: The Shinigami « Reply #1 on May 31, 2007, 5:17pm »
Abilities
Zankpato/Soul Slayer:Soul Slayers usually look like normal katana, but are quite different. They contain a spirit within the blade. This spirit gives a zanpakutô the power to purify hollows, send souls to the afterlife, and even transform the sword itself into more elaborate and powerful forms. While seemingly similar on the outside, all zanpakutô have unique abilities that usually match their owner's personality.As a shinigami gains power, their zanpakutô can change form by allowing the inner being to manifest itself to a greater degree in the outside world. Prior to recieving their own personal Zanapakuto, any low-class Shinigami will use a nameless version, classified as asauchi.
Shikai: The first release of a zanpakuto,the user must know its zanpakuto's name to use this. The weapon changes great into many diffrent forms, shapes, and uses. Most seated members have this abilty.
Bankai: Final release of a zanpakuto,the user must materliaize there soul slayer spirit and train with it, it is said just able to train with this and achive bankai takes ten years. The wield and weapon changes again, this is the highest abilty a zanpakuto has. Only Captains are able to use this abilty. . .most the time.
Demon Magic/Kidou: A magic most spirit can use, only hollow and arrancar can't use it.there are a total of 100 spells some destructive others defensive.
Enten Kobushi:The hand-to-hand equal of Shunpo, Enten Kobushi is the ability within Shinigami to move their hands at a speed equivalent to how quickly a Shunpo allows the user to move a foot, provided the user is battling hand-to-hand, their hands unladen by their Zanpakuto
::Chiyudou::
Chiyudou is the healing kidou used by the 4th Division to heal injured and treat poisoning and illness. Tough all shinigami is able to use normal kidou, the chiyudou users differ from normal shinigami. Any shinigami CAN use chiyudou; but it is the 4th Division that excels in the use due to special training and a few basic criteria. They are often handpicked out from the Shinigami Academy by the 4th Division, usually for being very good at controlling reiatsu and doing kidou spells. However chiyudou users also has to have a very large amount of reiatsu, often more then what’s needed when fighting. The best chiyudou users have more reiatsu then the strongest of the Soul Society shinigami; however their reiatsu is not offensive-used and in most cases cannot be used for fighting.
When using chiyudou, the healer taps into their own reiatsu and transfers it to the patient, slowly regenerating wounded tissue and stopping blood. The weaker the chiyudou user, the slower it goes and often many chiyudou users must work together to heal large wounds and treating life-threatening injuries. While the art of chiyudou cannot regrow limbs or wake up dead, almost all kinds of injuries can be healed, even if it in some cases might take time. The healing flows from inside out, so the wound usually closes last and the internal damage is taken care of first.
Illness and poison does not work the same way and is harder to cure with chiyudou alone, since finding and destroying the poison or virus without damaging the soul structure is very hard and usually can only be done by superiors such as the 4th – 1st seat. However the 4th Division also excels in the use of normal medicine, herbology and rehabilitation and can research most poisons and illnesses to create antidotes. Curing illness and poison with chiyudou is thus only used if there is an emergency.
Users of chiyudou are taken from the Shinigami Academy after graduating and goes through a two-year extra training in the 4th Division’s General Relief Station. There they learn all kinds of medical skills and treatments as well as controlling their reiatsu to be able to perform chiyudou. Surgery with chiyudou is something that is taught as well, teaching the users how to form their reiatsu in a way that cuts flesh without leaving scars and heals after finishing an operation. Since no tools are needed, chiyudou can be used anywhere and thus is perfect in battle.
All users of chiyudou can fight and many of the seated shinigami in the 4th Division has zanpakutou, but their reiatsu must be stored until needed, since healing drains a lot of it. Thus, many chiyudou users are seen as weak and scared since they try to avoid fighting as much as possible. They are especially bullied by the 11th Division for their ‘lack’ of offensive reiatsu.
Though chiyudou differs from other kidou in the way that they do not have levels or incantations, the art is much more difficult and even dangerous. Since it drains the chiyudou user of reiatsu, it does not only leave them defenceless in battle situations, but healing too large wounds for a not so strong chiyudou user can even kill them. Thus, chiyudou users often work in teams when dealing with injured, both for defence and to take turns in the healing.
By using chiyudou, users can:
Heal cuts, bruises, broken bones, internal damage, crushed flesh/bone and most other injuries Sedate or paralyze a patient by ‘shocking’ them with a rush of their reiatsu Numb and paralyze parts of a patient’s body by blocking the nerves with chiyudou Perform surgery by turning the polarity of their reiatsu to open flesh without leaving scars or bleeding Localize and destroy virus or poison in a patients body (this is dangerous, however and can injure the soul’s structure. That can cause permanent damage, especially if the patient can use reiatsu, since the virus or poison can accidently ‘bond’ with the soul)
Chiyudou users cannot:
Regrow missing limbs (though the 12th Division has special drugs that CAN do this) Bring back those who have already died Heal injuries to the brain (while the injury heals, the damage already done cannot be completely fixed) Cure mental illness Restore blood (though they are fully able to do normal blood transfusions, and there are pills that restore blood)
All fully-trained chiyudou users belong to the 4th Division.
Re: The Shinigami « Reply #2 on Jan 18, 2008, 1:49am »
Kido list With the exception of healing, which requires no incantation or even a name to perform, kidō spells consist of four distinct steps: reciting the incantation of the spell (which is usually long-winded), its category (binding or destructive), its number, and finally its name. Then besides these groupings there is Unnumbered and Forbidden Kido. The former requires a teacher to instruct you in its acquisition. And the latter being only for true Kido masters.
Binding spells
1. Sai(Restrain) = Paralyzes the target's muscles. (Reiatsu 30)
4. Hainawa(Crawling Rope) = An energy rope entangles a target's arms( Reiatsu 35)
8. Kousei(Regen) = [Custom] When Regen is activated It stops larger wounds from bleeding and seals small cuts.Incantation:Restore The Ties that have binded the body(40 reiatsu)
9. (Disintegrating Circle = Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attemp to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The kidou is able to connnect with another one of itself if both have captured a target and bind them together. (Reaitsu 50)
Incantation: Disintigrate Black Dog of Rondini. Look upon thyself in disgust and tear out your own throat.
9. Geki(Conquer) = Engulfs the target in red light making them unable to move. (Reiatsu 50)
Incantation: Disintigrate Black Dog of Rondini. Look upon thyself in disgust and tear out your own throat.
21. Sekienton(Red Smoke Escape) = Creates a blast of spiritual energy that creates a cloud of red smoke for use in escape. (Reiatsu 50)
29. Tenjingunzei(Celestial Forces) = [Custom] Is a dual step spell if the first hits the second does as well. If the first misses the second can hit but theres a much slimmer chance.A pillar of light shines down freezing the opponet in place by incapacitating the opponets muscles.A creature born of darkness appears and shoots towards the imprisoned opponet. Causing small cuts all over the body. Is not lethal but is painful. (Reiatsu 70)
30. Shitotsu Sansen (Beak-Stab Triple Beam) = Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle. (Reaitsu 70)
39. Enkosen (circular shield) = Summons a shield made of condensed reiatsu in front of the user palm for Blocking. It is roughly five feet tall and two and a half feet across. (Reiatsu 80)
47.Cadavar Thread [Custom]:Causes a set of Reishi Threads to sew a target down onto surfaces they are touching, or are within a few inches of. For instance if one is standing on the ground it will sew there feet to the ground. If one is standing and very close toa wall it will sew them to the wall. *this sews in an outline so around the feet, or around the body. Not like mummy wrappings.* This Kidou does not effect a target in mid-air. The pattern of the sewn thread varies between user. Ex. Duos would be a series of Skulls. Can be used to sew closed a gaping wound, though does not have any healing properties. (Reiatsu 85)
Incantation: Sew thine dead to years long passed, bring them now to close this path. Trap them and bring deaths swift wings!
58. Kakunutssuijaku(Call Forth the Tracing Sparrow) = Tracks and locates any spiritual force. (Reiatsu 90)
Incantation: Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.
61. Rikujôkôrô(Six Rods Prison of Light) = Binds the target with six beams of light.(Reiatsu 110)
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
62. Hyapporankan(Hundred Steps Fence) = A massive rod made from the user's Reiatsu and thrown towards the target. Moment's before inpact the rod will then disintegrate into numerous short rods which then stab into and pin the target to the surroundings rendering them immobile if directly hit. (Reiatsu: 115)
63. Sajo Sabuka (Chainlike Desert) = Causes extremely large and heavy braided ropes of energy to cover your opponent and bind them. Almost unable to break except in cases of extremely strong individuals.(reaitsu 120)
73. Tozanshou (Falling Mountain Crystal) = Creates a pyramid-shaped barrier around the caster upside down. It is about the size of a three-bedroom house. (Reaitsu 130)
75. Gochûtekkan(Five pillar Iron Brace) = Forms a cage made of five incredibly high and thick pillars.(Reiatsu 145)
Incantation: Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.
77. Tenteikûra (Heavenly Rickshaw of the Silky Sky) = Transmits messages to anyone within the current realm.(Reiatsu 155)
Incantation: Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens.
81. Danku (Splitting Void) = Creates a barrier in the form of a rectangle as tall as the user; can block destructive Kido up to number 89. (Reiatsu 180)
99. Part 1: Kin(Seal) = Binds the arms of the target with spiritual fabric and iron shafts.
99. Part 2: Bankin(Final Seal) = This spell's effects are divided into three "songs" that also act as Incantations for it.
First Song: Shiryū(Halting Fabric) = Covers a target from head to toe with spiritual fabric.
Second Song: Nikyoku Hyakurensan(Hundred Linked Bolts) = Stabs the warped target with numerous metal blades
Final Song: Shūkyoku: Bankin Taihō(Great Seal of 10,000 Forbiddings) = Smashes the target with an immense metal cube that falls from above.
Destructive spells
1. Shou(Trust) = Fires a small concussive force at the target, deals little to no damage. (Reiatsu 30)
4. Byakurai(White Lightning) = Blasts a straight bolt of lightning from the extended forefinger of the caster.(Reiatsu 45)
13. Kushihi(Spitfire) = [Custom] Spits out a very tiny flame, not harmful.(Reiatsu 50) Incantation: Firefly, consume all in your path.
31. Shakkahou(Shot of Red Fire) = Casts a red ball of spiritual energy at target.(Reiatsu 70)
Incantation: Ye Lord, Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man, Inferno and pandemonium, The sea barrier surges, March on to the south!
33. Soukatsui(Blue Fire, Crash Down) = Casts a blue ball of spiritual energy at the target. Similar to 31 but more powerful and accurate.(Reiatsu 75)
Incantation: O Lord, Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man, Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws!
41. Roku Teikoku Touken (Six Imperial Swords) = [Custom]Six swords made of light energy appear in the sky and crash down on the opponent. (Reiatsu 80)
Incantation: Crown of the King, shatter the bones of the beast, let your six hands place judgement on the wicked, as they bow in your Honor.
47. Kontenhi(Soul Fire) = [Custom] The spell fires a small, ghastly blue flame form the index and middle finger of the user's hand, upon impact this flame causes intense mental pain for about a second or so, making the opponent flinch for a second on impact. Used mainly as a distraction to get in a really damaging spell, or as a torturing tool.(70 reaitsu )
Incantation: The body is weak when the soul is in distres. Sear his soul with tainted fire, bestow pain upon the weak.
54. Haien(Abolishing Flames) = Causes intense flames to engulf target, completely burning and incinerating it.(Reiatsu 95)
57. Borotva(Razor) = [Custom] Focuses kidou to the index finger and can be used to cut just about anything. Used mainly for surgery and precision cutting but it has been known to be used to cut an enemies throat open as a finishing move, if they were weak and slow enough already. It is formed by vibrating kidou energy at such a high frequency that it is able to pass through slower moving objects.(Reaitsu 100)
Incantation: Thy tools have failed, thy eyes have fooled. Come forth and act as my incisor.
58. Tenran(Imperial Inspection) = After suspending and spinning their Zanpakuto in a circle placed in front of yourself, the user spew's out a widening tornado-like blast is fired directly towards enemy's with crushing force. (Reiatsu 105)
63. Raikōhō(Thunder Roar Cannon) = Summons a huge energy wave that travels forward to annihilate the target.(Reiatsu 110)
Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle.
67. Damashiiken(Soul Blade) = [Custom] If you get disarmed or need another weapon your reiatsu becomes a weapon like a katana. Part of your reiatsu is transformed into a sword that you can use like an ordinary katana.(Reiatsu 130)
Incantation: Thay power of the zanpakuto is in a sword. Thay power of the soul in thay body. O, lord strike down all in my path with my soul, let my body be thay weapon to the destruction. Thay enemy hold no chains around my power, lord my sword has failed me, now let me be the sword and you be my master
73. Sōren Sōkatsui(Twin Lotus Blue Fire, Crash Down) = Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.(Reiatsu 155)
Incantation:Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens
75. Sakurabana(Cherry blossom) = [Custom] Creates a ball of sakura petals around a opponent and slowy crushes them at the users will will. Once compressed into a ball the user can choose to speak a single word that will set the ball into a explosion of pink flame. The pink flame does not incinterate but mostly burns the person inside. Only when its full power is realized will the flame turn to a hot pink and turn what ever lies inside to ash. Only able to use it once, after it is used the user is drained and passes out from exaustion. Only used as a last resort. If full power is reached the person who used this kido is out cold, flames of pink normally singe the skin of the user since the ball and the user are connected. Such a attack will kill anyone that is less than a captain and can still cause them to pass out and remain under a coma for months. The normal user will just passout from a range of five minutes to a few hours.(reaitsu 125)
Incantation: That which has kept me sane, come in my time of need. Give me your power as I vanquish my foe. Bind him with your beauty and crush him with your fury.
76. Touji o Touhou(Invoking Inner Winter) = [Custom] Water is gathered from the air around the user towards his hand. The user then freezes it. It is then shot sending a shower of razor sharps ice shards upon the targeted area, sharp enough to pierce any armour. Ineffective in warm areas as the ice melts to early. (Reiatsu 150)
Incantation: Heaven, send these icy rains to reign over us. Strike down my foes, bring peace and strength. Bring peace!
88. Hiryugeki Zoku Shinten Raiho(Flying Dragon Striking, Heaven Shaking, Lightning Cannon) = Fires an enormous blast of energy very much like a laser beam that will engulf and obliterate a target. (Reaitsu requirement 180)
90. Kurohitsugi(Black Coffin) = Surrounds the target in a building-sized black box of spiritual energy, which is then pierced by dozens of energy "spears", resulting in extensive damage on all parts of the target. Reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.(Reiatsu 190)
Unnumbered
??.White Crawl: Destroys everything within a certain radius of user.(Reiatsu 200 & has to be learned)
??.Mirror Door :It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside. (Reiatsu 95 & has to be learned)
??.Reverse Demon:his technique nullifies an opponent's movement by hitting them with a perfectly opposite surge of energy(Reiatsu 180 & has to be learned)
**All After this Point are Custom**
??.Tenkami {This has two possible meanings: The first is the blend of "Tenka" (fire caused by lightning) and "Ami" (net), literally meaning "net of fire and lightning". It can also be separated into "ten" (heavenly/imperial) and "kami" (god). literally meaning "heavenly god".}
Effect: Concentrating spheres of reiatsu into your fingertip, they are launched into the sky all at once, spreading out across the sky in an organized pattern. The now stationed spheres of reiatsu begin swirling rapidly, causing the atoms surrounding them to also move and bump into each other rapidly. This results in charging electricity, and in a few moments the sky is filled with electrified spheres of light, organized in a pattern similar to that of constellations. If all the spheres are viewed as a whole, the pattern resembles a winged figure, it arms stretched out. The light from the electricity shines brightly, illuminating the area.
Any object that makes contact with these balls of electricity will obviously recieve a shock, equal to about 10,000 volts, enough to pontentially kill the average human. The electricity powered by reiatsu is highly conductive; any metal object within a half-mile radius will recieve frequent bolts of electricity as long as the pattern remains in the sky; obviously the closer to the net the more frequent. The user of the kido can easily cancel it by sending a pulse of their reiatsu through the net; their reiatsu spheres will dissipate and the electricity would soon follow. The opponent also has the ability to cancel it, though a pulse of reiatsu more than twice as large is needed to cancel out the user's reiatsu spheres. (Reiatsu 150) Incantation: "O, heavenly body, light the darkened sky and release your anger unto my enemies. Let your presence be known and let your power over man strike fear as you pierce the accursed shadows with the blinding light of the stars. Unnumbered Art Tenkami!"
??Shikou kanshiki "Lines of fire streak the Dark sky, leaving a string of light through the eviscerating Lightning Strikes, an Icey rain falling to the sky, the Fifth gate opens, passing on to Lay Judgement on the damned: SHIKOU KANSHIKI!" (Supreme Judgement) [Requirement:200]
Effect: This is not your average Kidou. It is a very difficult Kidou to block, and only those with an Extremely large amount of Reiatsu even have a chance to do so. Its affect and Element varies on the amount of Reiatsu the opponent has.
0-90 reaitsu: Flame Element- Cords of Fire wrap around the Opponents legs and arms, still allowing movement, but constantly burning and slowing reaction time (Lasts 1-3 posts)
90-130reaitsu: Ice Element- Numbing the Legs of the Opponent and locking them into place, Not very damaging, more restricting (Lasts 2-5 posts)
130-180reaitsu: Lightning Element- Temporary Complete Paralysis, after the paralysis wears off, small bolts of Lightning still travel around the body, shocking at random intervals (Paralysis: 3-5 posts, Shocking: 2 posts)
180-240reaitsu: Darkness Element- a "Sheet" of Darkness covers the opponent, dulling the senses (Like Tousen, but not to such extremes) and leaving the Opponent in a temporary blind-state (4-6 posts)
240-300reaitsu: Light Element- Binding Ropes of Light, unharming, restrict movement and flash brightly at random intervals to obstruct vision. (Lasts 3 posts)
300+reaitsu: Un Elemental- Unseen 'ropes' restrict around the opponents arms, Stomache, and Legs, exerting immense pressure which causes pain, restricting movement slightly. (lasts 2 posts)
??Rage of the fallen Sakuraba Incantation: That which lays beneath the ground forgotten, floating on a breeze of hope, flow from my fingers, for a chain to bind my enemy then destroy in a blaze of hells fire.
Effect: Wrapping around each arm, two chains made of sakura petals form. The length can go from a single foot to up to ten feet. The petals can cut and hold any object the user wants. A persons reaitsu hardens the petals to make them almost unbreakable. At the tip of each chain is a single black and pink petal. This petal is the main source of the fire that can spread along the chain. On contact the petal sparks a pink flame that can sear and burn what it touches. The flame can not be constant and only happens in short bursts of 2 seconds. Length of effect is 3 post followed by a 4 post limit before it can be used once more.( reaitsu 55 & has to be learned)
??Tükör=Creates one illusion of the user. Can speak and interact according to how the user would have reacted but vanishes after five post of talking. Can only be discovered by trying to touch them because your hand will pass through the illusion. It even simulates a reaitsu signal to fool those who are spiritually aware.(240 reaitsu require & must be learned)
Incantation: Thy lord brings both light and darkness, find which has shown itself in this battle.
??White Mist=A cloud of white fog surrounds the opponent/opponents, making it harder to see through the fog, the user then can attack unexpectedly. [Reqirement 190 Reiatsu & must be learned]
Incantation: The birds of the hermes is my name, eating my wings to make me tame. Steal the site, make them see white.
??Viharian Requiem=Upon Utterance of the Incantation, and casting of the Kidou, a strange silence befalls the Opponent as they are placed into a deep sleep, where the user appears as a visage before him/her in their dreams, to torture them and break their mental barriers, in an attempt to destroy the mind. (Reiatsu Requirement: 415 & has to be learned)
Incantation: Sleep no longer reaches those who cannot see the dark of night, flowing through their viens lies a power equal to the gods above, shine down and obliterate, Viharian Requiem!
??Nullify = A tattoo seal in the palm of the right hand, This spell is used to shut down the Hollow of the target by forcing the hollow into a temporary dormant sleep. This is used when a Vizards hollow get out of control, but the spell only works on targets with Reiatsu less than the user. The spell is a small blue orb of energy that forms in the hand and is struck against the Vizard/hollow (Reiatsu Requirement: 300 & and must be learned)
Incantaion: "Sleep!"
??Awakening = A tattoo seal in the palm of the left hand their target, or even with in them selves. This is to open a battle between them and there Hollow giving them a chance to become stronger and over power their hollows.
History and development of the techniques: The techniques were created to help vizards train and control their Hollows. The vizard living under the impression of not knowing when their hollows would chose to attack them began to find a way to attack the hollow, it was a proven fact the more times you defeated them the less powerful they were when it came to taking over the vizards body. The vizards more powerful members those gifted in kidou to think and create a way to invoke a hollow, the Idea was that in the Vizard could go into battle against their hollow prepared instead when the hollow felt like attacking then the chance of victory was in favor of the Vizard. Therefore the awakening technique was made by the council to help open the vizard in the younger ones when they thought they were ready to fight if they one then it was a sucess the hollow was becoming easier to beat every battle. But if the hollow began to show signs of victory then the council had made a back plan to also shut down the hollow if it proved to be more than a challenge, given these techniques will only work on the willing and the vizards of weaker spirit energy. The soul Society who find hollowfication to be a hell worthy sin would most likely find the spell to be an abomination and forbidden to use by any, the use of which would result in severe punishment...
The Facts of the technique: the technique was made by the vizards who were gifted in kidou and found a way to form a spell like ability that can be taught. The spell is generally taught to the council members to help keep the weaker vizards from being taken over by their hollows. Currently harnessed by Dai-lee.
(Reiatsu Requirement: 250 must be learned only from Vizard)
Incantaion: "Light from the Shadows, voice from beyond, the time has come to Awaken" or "Awaken"
Forbidden Kido(ONLY for Kido Epic Path)
Jikanteishi(Temporal Stasis) = A forbidden spell used i along with kūkanten'i. It is used in conjunction with it to create a stasis around whatever is to be trasported so it is not injured or damaged during the displacement.
Kūkanten'i(Spatial Displacement) = A forbidden spell used with jikanteishi to teleport a specified portion of space from one point to another, transporting even other active kidō spells.